
This makes it perfect for projects where you need to fine-tune the user flow between many pages, with features for controlling transition speed and previews that provide immediate feedback. An alternative to the standard canvas view, its Transition Designer view allows you to control or twist each transitional element faster and with less effort than the other tools on this list. Flinto specializes in customizing animations not in general, though, but page transitions. The main strength of Flinto is transitions. Projects that don’t have a lot of ‘moving parts’ would be better suited to a different tool, but if accurate animations are your top priority, Principle is worth a look. While Principle’s animation and video benefits are top-notch, other areas are less impressive. However, the focus on animation comes at the price of other features – for example, no developer handoffs or alliance is accessible. Actually, it features two timelines, which means you can animate numerous objects on the same page. This prototyping tool features a novel timeline editor, related to Adobe after effects or the now-deprecated Flash. Principle is a prototyping app that specializes in animation. Documentation from the design system also follows along with each element in your prototypes. The design systems ability helps generate a toolkit of design and code from the real source of truth: production code via Github. The tool also integrates with Sketch, Photoshop, Jira, and Slack. You’re able to prototype more consistently and standardize documentation with your development team. The most interesting recent feature is design systems. UXPin is not just for prototyping but a more precise picture of an end-to-end design platform. The utmost potency of UXPin tool is having a powerful prototyping with a design system generated from code. Now, let’s gaze at prototyping tools worth considering for your workflow in the upcoming year. They become more than just a tool, in fact, but rather a stage for full inventiveness and testing with the entire product team. The best prototyping tools help you iterate quickly while preserving design uniformity. From low reliability to high reliability, the design world is now filled with prototyping tools. To stay at the forefront of the competition requires an ear to the ground at all times. If I have to do simple stuff I know I'll do it way faster using other software, but if I want to do complex-fine-tuned stuff I'm not very productive yet.The world moves fast and there are always new tools coming out. It's so powerful, but I'm not really comfortable with it. If I need to design micro-interactions, animations and 'app feel' I go with Framer. It's really powerful for that, but it sucks for changing stuff - which it's bound to happen, so I keep that in mind.

I just copy/paste the elements from Figma, convert the generated images to Dynamic Panels and start messing up with them. It has a really great logic panel that you can create interactions with. As a rule of thumb I find it safer to keep every single block as a component when I'm going to create a prototype, because when you want to change stuff later you're gonna regret having to edit every single screen in the flow.įor complex interactions/flows or if I want to prototype components with a bunch of conditions and states I really like using AxureRP. To prototype simple screen flows I use the built-in prototyping tool in Figma.

No need to be anxious about the amount of tools available.

I feel like we should use them all, but if you're extremely productive with one and it covers all you need, just stick to it.
